bobquasit: (Default)
bobquasit ([personal profile] bobquasit) wrote2004-08-27 08:39 am
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Battle

The D&D game last night was pretty intense (good god, that sounds geeky!). I won't bore you with the details...not much, anyway.

We basically had to de-convert a wizard who was wearing a ring that controlled his mind. That meant we either had to cut his finger off (the rings aren't normally removable), or kill him, cut off the finger, and raise him.

For various reasons we had to ambush him during his regular rendezvous at a local house of ill repute (I love phrases like "house of ill repute" - can you tell I'm reading The Screwtape Letters? ). The plan was for my character, Mongo the Barbarian, to grapple the mage while the other party members removed the ring. I had Bull's Strength and Greater Rage up, which gave me a strength of 28. No problem, right?

WRONG! The mage had six large invisible flying guardians - air elementals or invisible stalkers, I think. I managed to grab the guy after taking 42 points of damage from his Vampiric Touch spell, but as I held him pinned his guardians started to tear me to pieces. Fortunately we were in an incredibly tight space, so only two or three could reach me at a time. But still, within a couple of rounds I'd gone from 154 hit points to 3(!). Death seemed inevitable, and I admit I would have been kind of bummed.

Our cleric tried to dimensionally anchor the mage but instead missed and hit me, removing any chance that I could escape if things went badly. He made up for it by casting a Heal spell on me, restoring 120 hit points.

The air elementals tore into me again, and within moments I was back down to 2 hit points! Death again seemed a certainty. I tried to resign myself to fate.

In the meantime the mage had somehow managed to cast a spell that made a chaos monster appear in the room behind us. It couldn't reach me, but its flailing attacks hit our other front-line fighter - and started the process of turning him into an insane chaos monster himself. In a round or two he would begin to tear us all apart, infecting the lot of us. The party magicians had no magic to stop this effect. We were doomed.

Our cleric was running low on healing magic, but he used a wand and cast another spell, giving me back another 70 or so hit points altogether. But the air elementals buzzsawed me again; statistically, I was almost certainly dead.

Their chance to hit me was so high that only on a roll of 1 on a d20 would they miss. And to everyone's amazement one of them did, in fact, miss! I should note that the DM made all the attack rolls in front of everyone; this wasn't a fudge to keep a character alive. In fact, my character is one of only two original characters who haven't died yet.

The result left me at exactly zero hit points, unable to continue grappling the mage. I was dazed, our fighter was rapidly mutating into the Blob, and at the last moment...one of the other party members managed to cut off the mage's finger. Freed from my grasp and the ring's mental bondage, he retreated (I'd squeezed him for a LOT of damage) and took his air elementals with him.

We teleported out of there to our home base, where high-level clerics were able to cure the chaos-infected fighter and heal the rest of us. Overall I'd taken more than 300 points of damage.

And in the real world, the time was 12:40am.

I drove home like a zombie and got into bed at 1:15am. Four hours and fifteen minutes later my alarm went off, and I had to get up and go to work.

But somehow I'm not quite as tired as I would have expected.

Jeeze, this is long. It's lucky I didn't bore you with the details!

[identity profile] klyfix.livejournal.com 2004-08-27 04:22 pm (UTC)(link)
That does sound exciting. I'd forgotten just how many hit points one gets in D&D; in GURPS you don't have very many but you don't die until you either miss an HT check or you got to five times your HT negative. I, sadly, really can't do combats very well as a GM. They end up being either tedious or overly easy. :(

Oops

[identity profile] bobquasit.livejournal.com 2004-08-30 01:40 pm (UTC)(link)
Not that anyone is going to notice, but I left out a key detail in the story: how did I finally get teleported away after the enemy mage retreated? After all, I still had Dimensional Anchor on me.

The explantion, of course, is that our cleric realized that he could cast dispel magic to remove the spell. Which he did.