http://31_3_17_71.livejournal.com/ ([identity profile] 31-3-17-71.livejournal.com) wrote in [personal profile] bobquasit 2010-07-24 06:07 pm (UTC)

You'll find DA to be like a single player MMO, eventually. You'll end up needing a tank, DPSers, and a healer.
I got about 2/3 through it, and found it to be kinda yawn-worthy in its linearity.
As soon as I saw the necessity for playing from the high angle, and pausing the game to manage the different roles in a combat situation I immediately though "I'm playing a single player MMO", which immediately turned me off, because I dislike the notion of combat-role playing, especially when I'm playing single-player, because then it feels like I'm jerking off without the gratification.

Oblivion gets dull because its an "over-trimmed" version of Morrowind. They took the success of Morrowind, looked at what was unnecessary, and tried to cut out those bits and ended up over-simplifying it... Such as the complexity and difficulty of magic, enchanting, and spell creation, and then the massive diversity in weapons (spears-gone, axes-combined with blunt, blunt, short and long swords-combined, thrown weapons-gone).

Some games I've found to be pretty decent, Disciples 2 (turn-based strategy-role playing), Fallout 1-3 (3 is done by Bethesda, and has some MAJOR issues with hardware), but Fallout 1-2 are tried and true.
Also, Dungeon Keeper 1-2 for some crass goofiness.

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