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Death Comes for Mongo
I forgot to mention it, but my character in the weekly game died last week. He was taken out by a wraith with Spring Attack. He'd only been twelfth level for a couple of weeks.
I now have to chose between bringing Mongo back, and bringing in a new character. If I bring him back he'll be at the midpoint between 11th and 12th levels; a considerable setback. If I bring in a new character, he'll be midpoint of 10th.
Mongo never really grabbed me as a character. He's okay, but I never established a strong personality for him...and personality-based roleplaying isn't really something that would fit into this game, anyway.
The problem with him is that the damned 3.5 rules make it very difficult for him to wear heavy armor, and as a result he has the worst armor class of anyone in the party, hands down. When he goes into combat he is always hit, almost every time, and there really isn't anything I can do about that. And since he's one of only two front-line warriors, he gets into combat all the time. The added hit points that a barbarian gets should offset this deficit, but it doesn't.
If I were to bring in a new character, it would probably be a monk - just because the thought appeals to my perverse sense of humor. I'd name him "Wing Po", after a radio parody that Bob & Ray did of Kung Fu. But in all honestly the capacity for comedy would be quite limited, and I suspect the character would soon pall.
Frankly, I was amazed that it bothered me so little to die. It used to bother me a LOT, in the old days. Guess I'm getting some perspective.
The one reaction I had to dying was a sudden urge to run the sort of roleplaying-intensive campaign I used to do in college. But that isn't really an option; no players.
Anyway, if anyone has any thoughts on whether I should bring back Mongo or create Wing Po, please let me know. The next session is tomorrow night, so suggestions before then will be most likely to actually make a difference.
I now have to chose between bringing Mongo back, and bringing in a new character. If I bring him back he'll be at the midpoint between 11th and 12th levels; a considerable setback. If I bring in a new character, he'll be midpoint of 10th.
Mongo never really grabbed me as a character. He's okay, but I never established a strong personality for him...and personality-based roleplaying isn't really something that would fit into this game, anyway.
The problem with him is that the damned 3.5 rules make it very difficult for him to wear heavy armor, and as a result he has the worst armor class of anyone in the party, hands down. When he goes into combat he is always hit, almost every time, and there really isn't anything I can do about that. And since he's one of only two front-line warriors, he gets into combat all the time. The added hit points that a barbarian gets should offset this deficit, but it doesn't.
If I were to bring in a new character, it would probably be a monk - just because the thought appeals to my perverse sense of humor. I'd name him "Wing Po", after a radio parody that Bob & Ray did of Kung Fu. But in all honestly the capacity for comedy would be quite limited, and I suspect the character would soon pall.
Frankly, I was amazed that it bothered me so little to die. It used to bother me a LOT, in the old days. Guess I'm getting some perspective.
The one reaction I had to dying was a sudden urge to run the sort of roleplaying-intensive campaign I used to do in college. But that isn't really an option; no players.
Anyway, if anyone has any thoughts on whether I should bring back Mongo or create Wing Po, please let me know. The next session is tomorrow night, so suggestions before then will be most likely to actually make a difference.

