bobquasit: (Default)
bobquasit ([personal profile] bobquasit) wrote2006-03-17 11:05 am

Bleary-eyed and lonely

Damn, I'm tired. I've been up way too late way too often lately.

It's my own fault, of course. I'm spending too much time online late at night. Lately a big part of that has been checking over the new Deluxe Basic Role-Playing manuscript, which has been a lot of fun.

I've also been chatting a lot more. It's really addictive. I'm sure I've annoyed the hell out of more than one person with my ability to chat on endlessly. I think it's a disease.

Last night was a different story; my D&D game ran late. It was a good session, though.

I won't go into a lot of detail, because let's face it: I don't know if any of you are interested in this stuff. I'm usually not interested in other people's write-ups of game sessions, unless they're unusually funny or dramatic, and (SELF-DEPRECIATION DELETED).

I'll try to make this as brief as possible. Hold still; it won't hurt much.

We'd finished the previous session with the action just about to start. We were accompanying a very powerful lich - not an evil one - who we'd freed from a mind-enslaving spell. Unfortunately his phylactery (basically his soul) was still held by the evil king, and he asked us to help him get it back.

This lich can cast wish spells, so it was obviously in our best interests to help him. Given his power level, we agreed that we'd basically be acting as distractions or temporary meat-shields for him; if we died on the mission, he'd use wish spells to resurrect us without experience or level loss (if, of course, he wasn't recaptured by the king).

We knew that the phylactery was in the capital city, that it wasn't under a roof, and that it was guarded. After three or four days of spying around the city, we found several sites that seemed promising. We selected the mostly likely site, and at the beginning of the session we broke in.

Wait a minute. This is already longer than it should have been. Okay, time to enter terse mode:

The challenge was an interesting one for me for several reasons:

1. The (roofless) chamber was protected by a spell that forced a high saving throw to be made each time anyone entered. If they failed, they forgot what they were doing and left the room. I made my first saving throw and got in. Our other fighter didn't. So I did almost all the fighting.

2. Any spell cast in the room also summoned two powerful demons. That pretty much stopped the two spellcasters (and the lich) in their tracks, leaving me the only unimpeded character in the room.

3. I was rolling incredibly well. I made every saving throw, rolled lots of criticals, and did incredible amounts of damage (163 in one round). My luck only failed for one round, when I rolled a 1, 1, and 3 (on a d20) for my first three attacks. But I hit with the fourth attack.

It didn't take long to render all four demons unconscious; four was the maximum number of demons that could be in the room at a time, so by knocking them out I prevented others from manifesting and freed up the spellcasters.

We grabbed the phylactery and escaped with no losses. A good session.