bobquasit: (CartoonMe)
bobquasit ([personal profile] bobquasit) wrote2006-09-27 10:25 am

Bored!

I'm bored silly. Really, really, really, really, really bored.

So I'm going to jabber away.

Health

I just got back from having a routine blood test. I still don't like them, although nowhere near as much as I used to.

My blood pressure is 130/80. Not bad, huh?

D&D

The D&D game last night went well; I had fun. We fought a two-headed ettin and a minotaur. I didn't do well against the ettin; kept rolling low and missing, and towards the end of the combat he did 43 points of damage to me. Since I only have 34 hit points, that meant I was within one point of death. Fortunately the monk killed the ettin that round, and the cleric was able to cast a Cure Light Wounds on me.

I did better against the minotaur. For one thing, I used my Smite ability. Since I'm new to playing a paladin, I hadn't been using my abilities to their fullest; I'd clean forgotten about Smite.

Incidentally, I have an interesting combination of feats for the paladin. Perhaps they're pretty standard; I don't know. But I've found that they offer a lot of flexibility. I'd almost like to see some of the concepts incorporated into RQ!

Yes, you heard me right - I'm saying that some D&D concepts should be incorporated into RQ. That's certainly the first time I've ever said or thought that, believe me!

The feats are Power Attack and Expertise (I also have Mounted Combat, which is of remarkably little use but necessary for some better feats down the road). Power Attack lets me trade off the chance to hit for more damage. And Expertise lets me trade off the chance to hit for more defense. This gives me a lot of choices in combat, since the two can actually be combined; I have a 5 base attack, and I can allot some or all of those five points to either feat at will.

Of course the feat concept itself is lame, lame, lame. But the idea of trading off the chance to hit for extra damage or defense is actually pretty neat, and seems to make sense from a reality-based standpoint.