bobquasit: (The Question)
bobquasit ([personal profile] bobquasit) wrote2007-02-12 04:00 pm
Entry tags:

D&D dice

Just did an Irony Games email die roll for my dwarf:
notreal@gmail.com requested that 20 rolls of 4 6-sided dice be rolled.
The lowest die for each roll won't be counted.
Roll them bones ... your dice are
Roll 1: 6, [4], 6, 6 = 18.
Roll 2: 4, [1], 3, 1 = 8.
Roll 3: 3, [1], 4, 4 = 11.
Roll 4: 6, 6, 6, [4] = 18.
Roll 5: 6, 5, [3], 4 = 15.
Roll 6: [2], 2, 5, 2 = 9.

Where would YOU put those rolls?

Addition: I posted this just before running for the train, so I didn't get a chance to add something rather amusing. My game group has their own way of rolling up characters, as just about every group does. In their case, they roll 4d6 and take the best three - but you ignore all rolls below 16, and keep rolling until you DO get a 16 or better. And after you've made that 16+, the next five rolls, however good or bad, must be taken. Of course you can assign the six rolls to your characteristics as you wish.

I used the Irony Games dice server to generate a set of 20 rolls of 4d6-take-the-best-three. I figured that the odds were excellent that I'd get a 16 or better in the first 14 rolls. Incidentally, 20 rolls are the most you can make at one time. And the rolls are numbered sequentially - it's a really useful tool.

So I made the rolls, and not only did I not get better than a 15 in the first 14 rolls - I didn't get anything higher than a 15 at all. I shot off an email to a couple of guys from the game, telling them about that rather remarkable result, and then tried for a re-roll.

The results, in order, were what you see above. I deleted the remaining 14 rolls, of course, but there were no other 18s among them.

[identity profile] tprjones.livejournal.com 2007-02-12 09:29 pm (UTC)(link)
For a Dwarf fighter, I'd probably do something like:

STR: 18
INT: 8
WIS: 18
DEX: 11
CON: 15
CHR: 9

Yeah, I know, Wisdom doesn't matter for a fighter. But I tend to like to have one oddball high or low score in there to make a character more interesting.

[identity profile] tcpip.livejournal.com 2007-02-12 09:36 pm (UTC)(link)

For a chaotic neutral pit-fighting dwarf?

Well the 18s go in Strength and Constitution.

Does he need to be bright? Probably not and it's more fun that way. 8 for Intelligence.

Does he have cunning? Sure. 15 for Wisdom.

Charisma 11, Dexterity 9.

[identity profile] bobquasit.livejournal.com 2007-02-13 02:11 am (UTC)(link)
The problem is feats. Here are the feats that I'm thinking of:

Definitely want:
  • Combat Expertise (requires INT 13)
  • Improved Trip (requires INT 13, Combat Expertise)
  • Power Attack (requires STR 13)
  • Cleave (requires STR 13)

Probably want:
  • Weapon focus (+1 to hit)
  • Weapon Specialization (+2 damage)
  • Great Cleave (requires Cleave)

Other possibilities:
  • Precise Swing? (ignore effects of cover)
  • Retribution? (+1 to attack in the next round for each 5 hp the opponent caused you in the previous round)
  • Dodge? (requires Dex 13)
  • Quick Draw?
  • Close-Quarters Fighting? (attack of op against grappler even if not normally allowed. If successful, no grapple unless op has improv. grapple)

As you can see, I need at least a 13 INT and DEX for some of these feats. That makes things much trickier. I'll gain 1 ability point at 5th level, but that means the best I can do is put the 11 up to a 12 - still not good enough. And I won't get another ability point until 9th level (I'm bringing him in at 6th).

[identity profile] tprjones.livejournal.com 2007-02-13 05:31 am (UTC)(link)
Well, if that's the case then it looks like your fighter will be a bit of a wimp for CON but will be much brighter than the average axe-wielding stump at at least 15 for INT.

I foresee some very literary cursing.

[identity profile] bobquasit.livejournal.com 2007-02-13 02:31 pm (UTC)(link)
Actually, if he wears plate mail (as I was expecting), a high DEX would be useless to him; plate's very limiting. So the second 18 could go into CON, which with his dwarven bonus would take it to 20. That would give him quite a set of hit points (+5 per level). :D

I could put the 11 into DEX, put the +1 ability gain at 4th level into that (raising it to 12, obviously), which would give me a +1 DEX modifier; that's all that platemail would allow, anyway. Then at 8th level I could put the next point into DEX as well, allowing me to take any feats with a DEX 13 requirement after that.

So it would look like this at the start of play:

STR: 18
DEX: 12
CON: 20
INT: 15
WIS: 9
CHA: 6

As for cursing, he won't be the literary type - more the low and cunning type. "Contemptuous" might be the best word to describe him.

Maybe a little like Grimjack, come to think of it.

It's kind of a waste to stick that 15 into INT, but without an INT of at least 13 too many feats that I need will be unavailable to me. The other advantages of high INT are skill points, of course; I'll give some serious thought about what to do with those.

[identity profile] dancing-kiralee.livejournal.com 2007-04-21 11:09 pm (UTC)(link)
Yeah, that's pretty much what I would have done. Actually, I think these stats fit the character concept pretty well (always a challenge with random roles).

Kiralee