Oblivion
Hokay, Oblivion.
It's not what I expected. It's actually kind of...boring, so far. I was hoping for something really different and mind-blowing. And while the graphics are pretty neat (I must admit I hoped they'd be even cooler, but that's just me), the game itself so far is very plain-vanilla CRPG. Fight enemies, kill them, loot their bodies, gain experience. Wash, rinse, repeat...
Oh well. There's a lot I still don't know; maybe as I learn I'll like the game better. Right now I'm hanging around Chorrol, cleaning out caves and abandoned mines and gaining experience. It's not a bad game...it's just that I was hoping for much more.
Fable had me totally berserk for a while. I was staying up way too late every night. But the problem with Fable is that it's a relatively small game. Now that I've worked up a character to his maximum potential (he can still gain experience, but there's nothing to SPEND it on any more), the combats aren't challenging; they're not even challenging for my evil guy. The problem is that once you get two particular spells at level 2 or better, you've pretty much broken the game.
Time Stop slows everything outside of you down by quite a bit for a little while, while Divine Fury (or alternatively Infernal Wrath, if I remember the spell name correctly) blasts every enemy within a certain range. If you stop time and blast all nearby enemies, chugging magic potions as needed, there really isn't any enemy in the game that poses a real challenge.
The other aspect of the game that's interesting, of course, is the "moral choice" element; when you do good things you look more "good" (and get blonde hair), while if you do evil things you get to look more evil (with black hair, of course). But there's no depth to those changes. Good gets a halo and butterflies and blonde hair and glowing eyes, evil gets horns and flies and red eyes and black hair. That's it! It's a binary system, and as such you exhaust it pretty quickly.
But for a while I was having quite a bit of fun with it.
What else, let me see...NeverWinter Nights Diamond Edition was a big disappointment; it was just too buggy to play. My stupid NPC hireling kept trapping me, and the game crashed fairly often.
And on an unrelated note, I finally started updating my RQ site after a year or so of inactivity. I have more to do, but at least I made a start.
It's not what I expected. It's actually kind of...boring, so far. I was hoping for something really different and mind-blowing. And while the graphics are pretty neat (I must admit I hoped they'd be even cooler, but that's just me), the game itself so far is very plain-vanilla CRPG. Fight enemies, kill them, loot their bodies, gain experience. Wash, rinse, repeat...
Oh well. There's a lot I still don't know; maybe as I learn I'll like the game better. Right now I'm hanging around Chorrol, cleaning out caves and abandoned mines and gaining experience. It's not a bad game...it's just that I was hoping for much more.
Fable had me totally berserk for a while. I was staying up way too late every night. But the problem with Fable is that it's a relatively small game. Now that I've worked up a character to his maximum potential (he can still gain experience, but there's nothing to SPEND it on any more), the combats aren't challenging; they're not even challenging for my evil guy. The problem is that once you get two particular spells at level 2 or better, you've pretty much broken the game.
Time Stop slows everything outside of you down by quite a bit for a little while, while Divine Fury (or alternatively Infernal Wrath, if I remember the spell name correctly) blasts every enemy within a certain range. If you stop time and blast all nearby enemies, chugging magic potions as needed, there really isn't any enemy in the game that poses a real challenge.
The other aspect of the game that's interesting, of course, is the "moral choice" element; when you do good things you look more "good" (and get blonde hair), while if you do evil things you get to look more evil (with black hair, of course). But there's no depth to those changes. Good gets a halo and butterflies and blonde hair and glowing eyes, evil gets horns and flies and red eyes and black hair. That's it! It's a binary system, and as such you exhaust it pretty quickly.
But for a while I was having quite a bit of fun with it.
What else, let me see...NeverWinter Nights Diamond Edition was a big disappointment; it was just too buggy to play. My stupid NPC hireling kept trapping me, and the game crashed fairly often.
And on an unrelated note, I finally started updating my RQ site after a year or so of inactivity. I have more to do, but at least I made a start.

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(Anonymous) 2008-06-27 05:18 pm (UTC)(link)Fable, is just as you describe it, excessively short, and way too hyped for the amount of content. I preordered it for Xbox when it first came out, beat it in the span of 3 days, about 14 hours of play, and was severely disappointed.
As for RQ, expect a crypt-crawling scenario (with a twist) in a couple of weeks/a month, I created it for my custom setting, so it needs to be altered just a tad.
-Evan