bobquasit: (Default)
bobquasit ([personal profile] bobquasit) wrote2008-07-14 02:33 pm
Entry tags:

Oblivion: sleazy way to up my skill?

I got sick of my fighter. Progress was just too slow, and I couldn't shake the feeling that I'd screwed up in designing him; I'd been working in a state of total ignorance, after all.

So I created a new character. My old guy looked kind of like me, except much thinner and younger. The new character looks more like my mental image of myself, which is very different. He's a high elf, very pale, slender, with a pointed chin and bright red hair. I made a custom class for him, basically a magic specialist.

What surprised the hell out of me was how much easier the game was with him. He primarily uses ranged fire attack spells and a summoned skeleton, and he's remarkably more effective than the fighter - I haven't died once.

One thing I need to do, though, is improve his magic skills. I haven't been able to train much, because I was pretty short of gold. When I finally DID pile up a good chunk of gold, I did something stupid with it: I bought a really powerful ranged fire spell. It wasn't until I tried to cast it that I realized that I needed to gain about 30 more points in the Destruction skill before I could use it! And now I don't have the money to train that skill.

But here's the thing. As far as I can tell (and have read), you can improve a skill just by using it over and over. So what's to stop me from simply casting a weak ranged fire spell five hundred times, thereby upping my Destruction skill by a lot? It sounds like a cheesy, cheap thing to do, I admit. But I could just go out to a safe outdoor area, aim my view at the sky, select my weakest ranged spell - I regenerate mana so quickly that I can cast it forever - and then put a small but heavy weight on the casting key.

And then go take a nap, and come back to find a much more effective character.

Okay, it's sleazy, lazy, etc. etc. etc. I know. But would it work? I can't see why it wouldn't!

[identity profile] tonysalieri.livejournal.com 2008-07-14 07:20 pm (UTC)(link)
But here's the thing. As far as I can tell (and have read), you can improve a skill just by using it over and over. So what's to stop me from simply casting a weak ranged fire spell five hundred times, thereby upping my Destruction skill by a lot? It sounds like a cheesy, cheap thing to do, I admit. But I could just go out to a safe outdoor area, aim my view at the sky, select my weakest ranged spell - I regenerate mana so quickly that I can cast it forever - and then put a small but heavy weight on the casting key.

Believe it or not, that's actually the way the game is SUPPOSED to work. That if you keep repeating an action, casting a spell, etc, over and over, your skill in it slowly increases over time. I'm not sure, but I think there's even a part of the manual that encourages you to cast spells over and over and over as a cheap way to increase your skill. Hell..the Mage Guild in the Imperial Capital has a room full of targets, and mages who are just casting fire spells at the targets repeatedly.

I needed to get up in Illusion..I think I built a very cheap light spell, and cast it over and over and over again until I got the desired results.

You want to know what's really fun? Near the end of the game, if you have enough money, and if you have access to the items forge, you can build pieces of armor, each of them with a chameleon rating. If you can afford to put Chameleon 20% on five different pieces, or if you build weaker pieces and combine it with a long acting Chameleon spell..something, anything that spell and armor combined, makes you Chameleon 100%, you effectively have perfect invisibility. Nothing will make you drop it, you can open doors, attack people, etc etc, and they can't fight back, because they can never see you. It's hilariously delightful.

[identity profile] unquietsoul5.livejournal.com 2008-07-14 11:06 pm (UTC)(link)
If I remember how Elder Scrolls/Oblivion works, there is nothing to stop you from doing exactly that... but you'll waste a lot of time doing so, waiting for your spell energy to recharge each time you drain it down and time will pass. If you have any current quests some of them may be time sensitive....

[identity profile] klyfix.livejournal.com 2008-07-15 05:40 am (UTC)(link)
I'm strangely reminded of some comics based on a web cartoonist's experience with a MUD, in which early on the character is walking for experience points. See here and here

I'd suppose that the whole getting experience for doing, well, nothing that effects anything is a feature and not a bug so as to allow people to get survivable characters if they're not so skilled as to be able to do stuff with relatively weak characters. Then again, I've not played such things much.

[identity profile] 31-3-17-71.livejournal.com 2008-07-15 08:47 pm (UTC)(link)
Doesn't it break down to personal gratification?

I've always found the quicker you find exploits in a game, the quicker it loses its intrigue.

[identity profile] bobquasit.livejournal.com 2008-07-18 01:38 pm (UTC)(link)
Actually, it just takes too long to up my skill that way. It gets really boring. I'd rather train (now that I can afford to) and level up normally.

SiJlawBHEDLIJUrkXf

(Anonymous) 2008-09-17 02:34 pm (UTC)(link)
MmtQxE gki8Tvqq3PngJ02lH

WBIGTYswis

(Anonymous) 2008-09-27 07:22 pm (UTC)(link)
very best job