bobquasit: (Default)
bobquasit ([personal profile] bobquasit) wrote2009-08-03 10:55 pm
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World of Warcraft trial: Day 2

Played the mage a bit more. Didn't get a lot of excitement out of it, but it was okay. I don't like that you just right-click and move into range to attack; it seems very hands-off.

So I created a fighter named OmacBlade on the Maelstrom server. He seemed more effective. But I screwed up and sold my weapon, leaving me unarmed. I had to beat a lot of kobold vermin to death bare-handed to get enough money to buy a new shortsword!

Damn. Something glitched and the last two paragraphs I originally posted were deleted. Short form: I don't know how to level up. I HAVE leveled up, but it seems to be automatic. Don't I get to make some choices for how I progress? And how does my mage gain spells?

I'll look it up tomorrow, if I can. Right now I have a headache and I need sleep. Good night!

[identity profile] unquietsoul5.livejournal.com 2009-08-04 11:18 am (UTC)(link)
Leveling up is a compound process. Having reached the new level, you get the attribute adds immediately, as well as Health & Mana.

The Talent Tree comes into play at level 10, there's a little icon in your control Icons you use to pull it up and select where your new talent point goes. Talent trees are sort of like the type you had back in Diablo, but enhance in different ways depending on class and spells/abilities.

The Training aspect requires you to find a teacher for your class. If you use the magnifying glass in the upper right hand corner display you'll be given a search option, choose class trainer. They will show up on the mini map the magnifier shows you so you can navigate to them. Most of the classes will have a trainer where you started or at the next settlement down the road.

For a human you start in the Abbey and you eventually go to Goldshire. The next settlement from Goldshire is the big city, Stormwind, for the humans. Stormwind has trainers for everything that humans get training in , as well as for the Dwarves and Gnomes who leave their starting areas.

Trainers charge you money to learn new skills/spells for your leveling.

Besides Class Trainers there are profession trainers. Professions allow you to make things. Usually these are in combo of two things, one to gather, one to make, and you buy recipes for your professions:

Herbalist/Alchemist
Herbalist/Inscriptions
Miner/Blacksmith
Miner/Engineer
Miner/Gemcrafter
Skinner/Leathercrafter

The exceptions are Tailor, Enchanter, which though they can be combined could be combined with a different combo. Enchanter with Leathercrafter, Blacksmith or Tailor (but then you will need to buy your supplies at the Auction house to make things, which is more expensive than gathering.

Mining Needs mining picks, Skinning needs a skinning knife. No tools needed to gather herbs.

Cloth for tailoring comes off your enemies (humanoid).

Each of the making skills need supplies. Gemcrafting and Inscriptions both need kits to work them as well.

There are special bags available for each of these skills that you might want eventually to store stuff in or you'll run out of storage.

There are also 3 skills that are available to everyone:

First Aid (uses cloth to make bandages to heal out of combat)
Cooking (Turns animal meats and such into tasty food that gives you better recovery)
Fishing (allows you to take a fishing pole and catch fish, very time consuming, to eat).

If you sell stuff to a vendor accidentally, there is a 'buy back' option.