bobquasit: (Default)
bobquasit ([personal profile] bobquasit) wrote2009-10-01 09:18 am
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WoW update: Guild

Once again no one I knew was on last night. *sigh*

I ran my fighter, Lukemac, and got him up to 19th level. I think I'll take him into a battleground soon. I wish I'd known earlier that battlegrounds were a good way to get experience, as long as you're between a "6" and "9" level (that is, in the last digit of your level).

One odd thing: lately I've been suddenly losing my weapon, and find myself fighting unarmed. I don't know if I'm starting to encounter enemies with some sort of disarm ability, or if something is screwed up. I have my weapon on an icon, so I can re-arm after a hit or two, but it's annoying. Particularly since my unarmed skill is virtually nil! I think I'll go into a low-level area and spend some time punching level-1 wolves to death, just to get the skill up. :D

Raised my mining skill a bit, and my blacksmithing skill broke 110; that let me learn some good new plans, allowing me to make a considerable improvement in my shoulder armor.

I found a pair of boots that are +4 to Frost spell damage. Sent them to my mage, of course; he's a frost specialist. The problem is that I don't know if those boots are better than the ones I'm wearing. Going strictly by cash value, the new boots are apparently only half as good. But is cash value a meaningful guide in this case?

As I was walking along someone sent me an invite to join a guild. I declined automatically; I get a lot of those invites. But this guy actually continued to talk to me about it. It's a new leveling guild, with twelve members. We actually chatted for a while. I might join, but I don't know; what sort of committment is it? The guild that my mage belongs to is mostly high-level guys, and apart from the friend who brought me in, none of them have ever played with me.

I don't want to get involved in something that has huge responsibilities, but if I could find a good group for my fighter to quest with, that would be cool. Does anyone have any advice?

[identity profile] unquietsoul5.livejournal.com 2009-10-01 02:07 pm (UTC)(link)
Disarms do become more common at that level range, which is why even my mages I try to get up their unarmed combat skill. The Low Level wolf trick works well, so too would the bandits just outside of Stormwind.

I haven't been on the last few nights (sorry) as I've been falling over dead tired from lugging stuff around. This is a temporary thing and should get better.

Also Kiralee is training up one of her low levels so she can possibly game with you sometime with me when the new computer comes. She's working on a Warlock, but is only up to level 9 due to limited time.....

[identity profile] bobquasit.livejournal.com 2009-10-01 04:18 pm (UTC)(link)
I have a tenth-level dwarf paladin in Ironforge, if that helps. She's a tailor-enchanter.

[identity profile] unquietsoul5.livejournal.com 2009-10-01 05:09 pm (UTC)(link)
That could work out well too... what's the character's name?

[identity profile] audacian.livejournal.com 2009-10-01 03:25 pm (UTC)(link)
Cash value is not a good gauge, really. That's just the item the vendor will buy it for (but not, say, as much as you could get for it on the AH). www.wowarmory.com can help you pinpoint what might be better for your characters.

Each guild is different - some are better than others. I'm in this one: www.swiftsword.net. There are a bunch of level 80s working on endgame stuff, and there is a solid group of people my level who quest and do dungeons together which is nice.

I think the vast majority of guilds are casual, meaning they won't expect anything from you other than being friendly and helping lower levels when you can. There are raiding servers, which usually require well-equipped endgame characters with TeamSpeak (a program to let you talk to other players using a headset) and do high level 5/10/25 man dungeons 2-3 nights a week.

My advice would be to go for it and see how it works out. You can always leave if it doesn't work out. Another way to find a good guild would be to go to the WoW website, look at the forums for your realm and check out the guild recruiting section.

[identity profile] cakeinoz.livejournal.com 2009-10-01 04:54 pm (UTC)(link)
Go for + damage over + armor (I mean, within reason - don't go keeping items 10 more levels than you need to), imo, because the more damage you do, the more likely you are to live. This is clothy advice only. Stats you want are +dam and int, everything else is gravy.

You might enjoy being in the lvling guild. You're more likely to find people to group with that way. Players with high lvl chars tend to do stuff on their mains during prime time, and lvl alts during off-peak hours.

As for responsibilities, I've not seen a guild that requires much of anything out of its members, if it's just a normal guild and not a hardcore raiding one.

As for your weapon: a melee can answer this better than I can, but by some level, you can have someone make a chain for you which makes you either immune to disarm, or less likely to be disarmed. My main is a warlock, though (and I've got a baby now, so haven't had time for alts in ages) so I can't tell you much about it.

[identity profile] unquietsoul5.livejournal.com 2009-10-01 05:14 pm (UTC)(link)
Responsibilities vary, depending on level and position. Small Guilds tend to be money hungry, and unless you are doing dungeons with the majority's prime time online you can end up left in the dust.

Big guilds can be good but may have the '80s are god' problem.

[identity profile] cakeinoz.livejournal.com 2009-10-01 05:47 pm (UTC)(link)
are you serious? It must be different on US servers, then. I've done the hardcore raid guild thing, as well as being in various part-time raid guilds/casual guilds. The only 'contributions' which were ever even asked for were for the raiding members of the guild. Even then, people were expected to cover their own flasks, repairs, etc. The hardcore guilds financed their own by selling off items/shards from items they didn't need.

I think I'd need an explanation as to why the small guild would expect any money from me, as a member, beyond the early days 'amg need 10g to design a tabard' or whatever.

Well, whatever. If he's not interested in paying (and I certainly wouldn't be, especially if I didn't even know anyone in the guild yet!), he should say so in his discussions with the GM.

[identity profile] unquietsoul5.livejournal.com 2009-10-01 07:51 pm (UTC)(link)
I've been in a number of small guilds previously where you were expected to drop a GP in the kitty each and every day towards the guild expenses (like bank tabs etc.)

Even the big guild I'm in now went thru a period where every member was told to deposit 10 gp by the end of the week or they would lose access to the bank... as they were plopping money down for 2 new tabs (and the Guildmistress decided that the excess collected would be spent on a new flying mount for her).

Others have limits and won't let anyone under a certain level into the guild...

[identity profile] cakeinoz.livejournal.com 2009-10-01 05:48 pm (UTC)(link)
(to clarify, my experience with WoW is on European servers)

[identity profile] klyfix.livejournal.com 2009-10-02 06:56 am (UTC)(link)
Hmm, is it possible then that there is a cultural difference?

Sounds like something for a research paper; the differences in online game play between Americans, Europeans, and Asians. Does a Japanese play differently than a Brit?

Just rambling a bit here. :)