bobquasit: (Default)
bobquasit ([personal profile] bobquasit) wrote2009-10-01 09:18 am
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WoW update: Guild

Once again no one I knew was on last night. *sigh*

I ran my fighter, Lukemac, and got him up to 19th level. I think I'll take him into a battleground soon. I wish I'd known earlier that battlegrounds were a good way to get experience, as long as you're between a "6" and "9" level (that is, in the last digit of your level).

One odd thing: lately I've been suddenly losing my weapon, and find myself fighting unarmed. I don't know if I'm starting to encounter enemies with some sort of disarm ability, or if something is screwed up. I have my weapon on an icon, so I can re-arm after a hit or two, but it's annoying. Particularly since my unarmed skill is virtually nil! I think I'll go into a low-level area and spend some time punching level-1 wolves to death, just to get the skill up. :D

Raised my mining skill a bit, and my blacksmithing skill broke 110; that let me learn some good new plans, allowing me to make a considerable improvement in my shoulder armor.

I found a pair of boots that are +4 to Frost spell damage. Sent them to my mage, of course; he's a frost specialist. The problem is that I don't know if those boots are better than the ones I'm wearing. Going strictly by cash value, the new boots are apparently only half as good. But is cash value a meaningful guide in this case?

As I was walking along someone sent me an invite to join a guild. I declined automatically; I get a lot of those invites. But this guy actually continued to talk to me about it. It's a new leveling guild, with twelve members. We actually chatted for a while. I might join, but I don't know; what sort of committment is it? The guild that my mage belongs to is mostly high-level guys, and apart from the friend who brought me in, none of them have ever played with me.

I don't want to get involved in something that has huge responsibilities, but if I could find a good group for my fighter to quest with, that would be cool. Does anyone have any advice?

[identity profile] cakeinoz.livejournal.com 2009-10-01 05:47 pm (UTC)(link)
are you serious? It must be different on US servers, then. I've done the hardcore raid guild thing, as well as being in various part-time raid guilds/casual guilds. The only 'contributions' which were ever even asked for were for the raiding members of the guild. Even then, people were expected to cover their own flasks, repairs, etc. The hardcore guilds financed their own by selling off items/shards from items they didn't need.

I think I'd need an explanation as to why the small guild would expect any money from me, as a member, beyond the early days 'amg need 10g to design a tabard' or whatever.

Well, whatever. If he's not interested in paying (and I certainly wouldn't be, especially if I didn't even know anyone in the guild yet!), he should say so in his discussions with the GM.

[identity profile] unquietsoul5.livejournal.com 2009-10-01 07:51 pm (UTC)(link)
I've been in a number of small guilds previously where you were expected to drop a GP in the kitty each and every day towards the guild expenses (like bank tabs etc.)

Even the big guild I'm in now went thru a period where every member was told to deposit 10 gp by the end of the week or they would lose access to the bank... as they were plopping money down for 2 new tabs (and the Guildmistress decided that the excess collected would be spent on a new flying mount for her).

Others have limits and won't let anyone under a certain level into the guild...