Oblivion god mode
Aug. 7th, 2008 03:35 pmI've reached a score of 100 in ALL magic skills. Options have opened up as a result.
I read that a 100% Chameleon effect makes you effectively invisible even when you attack, making you virtually invulnerable.
So I tried making a 100% Chameleon effect spell. It worked, but enemies could still see and attack me - easily. I walked around translucent in a cloud of my own blood.
So just for the hell of it I made five magic items that each gave 20% chameleon effect.
The results were startling. Rather than turn translucent, I disappeared completely. It was (is) like being a disembodied viewpoint. And nobody can see me - NOBODY. Merchants can still see me if I address them directly, but otherwise I'm completely invisible. I took a stroll through Oblivion (Hell) and was amazed; I can just kill the crap out of everything and not be hit once.
This is going to be fun for a little while, but it will probably get boring eventually. The thing is, this isn't a cheat; it's a legitimate use of game powers. I'd say it's a flaw in game design more than anything else.
I read that a 100% Chameleon effect makes you effectively invisible even when you attack, making you virtually invulnerable.
So I tried making a 100% Chameleon effect spell. It worked, but enemies could still see and attack me - easily. I walked around translucent in a cloud of my own blood.
So just for the hell of it I made five magic items that each gave 20% chameleon effect.
The results were startling. Rather than turn translucent, I disappeared completely. It was (is) like being a disembodied viewpoint. And nobody can see me - NOBODY. Merchants can still see me if I address them directly, but otherwise I'm completely invisible. I took a stroll through Oblivion (Hell) and was amazed; I can just kill the crap out of everything and not be hit once.
This is going to be fun for a little while, but it will probably get boring eventually. The thing is, this isn't a cheat; it's a legitimate use of game powers. I'd say it's a flaw in game design more than anything else.