Belzebub

Nov. 4th, 2018 12:24 am
bobquasit: (Default)
I’ve been making notes toward this writeup for some time now, but the disaster of Blizzard’s announcement of Diablo: Immortal prompted me to hurry it up a bit. I’m sure that Diablo fans need it!

If you’re a Diablo fan and haven’t played the Diablo 1 HD mod, you have a total delight in store. It’s an amazingly detailed and enormously expanded version of Diablo 1, updated for modern displays and Windows versions. It’s also rebalanced to make it effectively more than four times bigger than the original Diablo 1.


Oh, the mod is also named Belzebub (sp). I’m going to call it Belzebub below to avoid confusion. But it is, in truth, the original Diablo 1 game - with huge improvements.


The graphics are, of course, the originals. They look a bit better, but they’re still not anything close to modern. But it wasn’t amazing graphics that made Diablo 1 a genre-creating game anyway. Unlike Diablo 1, Belzebub will run on Windows 10 (and Windows XP, and everything between those OSes). You can set it to as high as 1920 x 1080 resolution, allowing you to see a much larger area of the game. You can also zoom in and out within a large range by using your mouse’s scroll button.


Now let’s talk about gameplay improvements.


Storage has been enormously improved. Your own character’s storage is still the same with 40 individual slots. But you now have a private stash in the village which contains 50 tabs with 100 slot each - 10 x 10, for a total of 5,000 slots!


What’s more, you also have a trade stash. This is ten tabs of 100 slots each. It works like normal storage, except it can be accessed by any character that has been run on the same system. In other words, you can effortlessly trade items between your characters.


Items in these storage containers are saved with the game. You can exit and come back later, and they will still be there. There’s also an additional storage option, but that’s connected to Crafting. I’ll discuss that later on.


Gold has also been made much more convenient. Rather than being limited to 5,000 gold per slot, the limit is now a million gold per slot. You can also put gold in your private and trading stashes. If my math is correct, that means that you can have a total of - wait for it - 6,400,000,000 gold - that’s over six billion!


Installation is a breeze. All it takes is copying the files to a drive, and running the Belzebub executable. Make a shortcut to the executable, if you want, and you’re good to go. The total size is 560MB. That’s not a typo. Five hundred and sixty megabytes. And you won’t need the Diablo 1 CD to play the game.


There are several places that you can download the game. You can Google “Diablo 1 HD mod Belzebub”, or just use these links:


The mod files can be downloaded here: https://diablo-hd-belzebub.en.uptodown.com/windows


Make a new folder (I call mine Diablo 1 HD Mod) and unzip the files into that. Also download the DIABDAT.MPQ file here:

https://drive.google.com/file/d/0B0GjgCzh8BBgTVpXU3NIbVdtNlE/view and put the DIABDAT.MPQ file into the same folder as the other files. It makes a Diablo 1 CD unnecessary.


Saving has changed. It’s no longer a snapshot of the second that you saved; rather, it saves when you exit. Waypoints that you’ve opened will remain open, but levels will be re-generated and re-stocked with monsters. So it’s now the same as Diablo 2, in that regard.


Oh, I’ve heard that Multiplayer play is possible over a LAN, but I haven’t had a chance to try that yet.


Character classes have been expanded. You can play the original Warrior, Rogue, and Sorcerer classes, but now you can also play a Barbarian, Necromancer, or Assassin. I should note that I’ve only played a Sorcerer so far, so I can’t yet provide class-specific tips for the other categories.


Skills have been fixed and expanded to increase class differentiation. The Repair skill of the Warrior and the Recharge skill of the Sorcerer have been made actually useful, by making them only have a chance of success, but without the risk of reducing the maximum durability or charges of the item. Better still, new character-specific skills have been added, for a total of five per class. I’ve only played a sorcerer so far, so I can’t talk about the skills of the other classes yet. But in addition to Staff Recharge, Sorcerers now have access to Elemental Drain (which temporarily increases your ability to penetrate resistances and immunities), Mana Shield (which is no longer a spell, but acts as one), Etherealize (reducing the damage you take for a short time), and Temporal Slowdown - which slows down the rest of the world for a short period, from your perspective. Mana Shield also no longer goes down when mana reaches zero; if you restore mana with a potion before all your hit points are gone, further damage will go against the mana again.


Permanent effects have been fixed. Remember the shrines and cauldrons that could ruin your character forever by reducing maximum mana? Those are now timed, temporary effects. They can be canceled by simply clicking on an icon in the upper right corner. On the downside, characteristic-increasing potions have also been nerfed. They work for nine minutes, and don’t stack. But to balance that out, the permanent hit point reduction cause by the Black Death zombies has been eliminated.


Spells have been greatly increased. There are now six levels of spell with seven spells in each level. In addition to the old familiar spells, there are new spells based on Diablo II spells - including cold spells, more area-effect spells, and convenient new spells such as Warp, which teleports you to the nearest entry or exit point within range.


One spell has been seriously nerfed: Stone Curse. It now has only a chance of turning a target to stone, and can be resisted. What’s more, if it’s successful the target gains a very high damage resistance while it’s petrified. That makes it more a spell for crowd control, rather than the ultimate spell that it was in Diablo 1.


Waypoints have been inserted from Diablo 2. There are still the usual 16 levels, but there are now waypoints on every second level. That’s Cathedral levels 2 and 4, Crypts 6 and 8, Caves 10 and 12, and Hell 14 and 16. The Waypoints must be activated just as with Diablo 2, of course.


Quests which were planned for the original Diablo 1 but were deleted before release have now been completed and implemented. They include two village-based quests, as well as quite a few additional quests underground. Some of these take you to new areas which are effectively areas in themselves. For example, the Butcher is no longer in the usual room; once you’re there, you have to find a way to get to the Butcher’s lair, which is filled with a lot more demons before you get to the Butcher himself.


There are two quests which require a bit of explanation. An Arcane Sanctuary quest has been added to the Crypts; you reach it when you find three Ancient Tomes in two squares and a rectangle. There’s also a quest in the caves which requires you to stand on four stones in the correct order. A hint: it’s always best to consider what’s new, or what’s snew!


Bosses and mini-bosses are now much more difficult. They tend to have more resistances and to be generally much tougher; it’s no longer practical to just spam a mouse button. Strategy is necessary. For example, the Valor quest is much as it was before, except that the end boss is a killer. He’s not just more powerful; he actually uses spells such as Firewall against you, too.


Death has become less painful. That’s good, because you’re likely to die much more often - or at least, I did. Rather than dropping your equipped gear, you simply drop some gold when you die; a substantial enough amount to hurt, but at least you come back with all your gear!


Items have enormously increased in both number and variety. Again, this seems to be based on Diablo 2. There are set items which show in green; so far these all seem to be the same as in D2. There are uniques, and rares, with prefixes and suffixes. Many items have quite a few properties! Qualities which were once given in absolutes or with a limited number of possibilities now have their improvements listed as percentages, which vary quite a lot. For example, hit recovery speed is now a percentage, and can be increased by multiple equipped items at once. The same is true for speed of attack.


There are also items which can increase Spellpower. These generally increase damage for all spells by a percentage. Items which increase spell levels (either for individual spells, all spells, or both) also still exist.


Tristram itself has changed a bit. There’s a couple of new NPCs, including one from Diablo 2. NPC locations have been made a bit more convenient (especially Wirt), and more characters give quests now. Vocals seem to have been recorded for the reinstated quests when D1 was created, so you can hear some interesting new comments from old favorites. As I mentioned earlier, there are some quests which are now village-based.


One thing that seems minor, but that really makes a difference is NPC movement. Some NPCs still stay in place, but others now move around the village; they seem to be talking with each other. It gives the village a more real feeling, somehow.


Refreshment has been added at Adria’s. Just as Peppin the healer will heal you for free, Adria apparently offers free drinks; these restore your mana to full. It’s a nice idea.


Crafting is a major addition. It’s not quite like crafting in D2 or D3. It can only be started once you’ve successfully completed the Anvil of Fury quest. The Anvil is then set up next to Griswold’s forge. You can use it to Salvage magic items that you don’t want to sell (including items which have zero value - they generally don’t produce much, but they will produce something of value), creating gems, oils, tokens, and symbols. At about the same time that you finish that quest, you’ll start finding recipes occasionally among treasure. They look like scrolls, but they are listed in orange text. These are learned by simply right-clicking on them once they’re in your inventory. Once you’ve learned a recipe, it disappears - but you now know the recipe permanently.


Using the Anvil you can put ingredients and items together to create powerful new class-specific items. Recipes include random powers along with specified ones, so you can redo a recipe if you don’t like the result. There are higher levels of recipe which produce more powerful items, but these are only available in higher difficulties!


Oh, one more tip: the area of the Anvil where the gems/oils/tokens appear from salvaged magic items is another durable storage area. The items in it persist from game to game.


Difficulties have been increased by one: there’s now Normal, Nightmare, Hell, and Torment. However those levels are seamless. Difficulty has been rescaled, making the higher levels feel more like extensions of the whole game. There are many items, spells, and skills that you can’t attain in Normal. That makes the game itself feel more than four times bigger!


To get specific for a moment, Golems have been changed a bit. They don’t seem to be quite as aggressive any more, and they’re less liable to open doors on their own. They’re not affected by attack spells, although they can still be injured and destroyed by standing in firewalls or lightning walls. They can be healed with Heal Other, which is handy.


One drawback to golems is that sometimes they can block a doorway or narrow space. If you move towards them, however, they move a little away from you and you can get through.


Although the game has been enhanced to a remarkable degree - it’s really impressive - it’s still the original Diablo 1 at its core; the classic horror CRPG that created the genre.


And it’s a hell of a lot better than any mobile game, you can bet on that!


[I was originally planning to include images, but don’t have time for that now. I may add them to the webpage of this writeup later.]

bobquasit: (Default)
It's kind of ridiculous for me to be writing about Diablo II, but I've been playing it again recently. Due to changes in Battle.net, I've been playing four different characters in turn, keeping them all within four levels of each other; that way they can "visit" each other's games and exchange equipment and items.

I'm playing:

- A sorceress who specializes in electricity and cold skills
- A druid, speciality werewolf transformations, combat, and dire wolves
- A necromancer, speciality golems (and later, Reviveds)
- A barbarian, speciality dual-sword use (aka Frenzarian)
Read more... )
But this time I took out ALL of the non-purple potions and filled up the belt solid with nothing but full rejuvenations. Result: I killed Mephisto without dying ONCE. And I still had enough purples left over to fill my #4 slot! I definitely would have died several times over if I hadn't loaded up with all-purples.

It sounds obvious, I know. But it took me a long time to figure it out. :P

Actually, I was also probably being stupidly cheap on potions. You can't buy purples, which makes them technically rare; so I tend not to use them. But since I lose lots of them when I die, it makes a lot more sense to use them and stay alive!
bobquasit: (Default)
It's kind of ridiculous for me to be writing about Diablo II, but I've been playing it again recently. Due to changes in Battle.net, I've been playing four different characters in turn, keeping them all within four levels of each other; that way they can "visit" each other's games and exchange equipment and items.

I'm playing:

- A sorceress who specializes in electricity and cold skills
- A druid, speciality werewolf transformations, combat, and dire wolves
- A necromancer, speciality golems (and later, Reviveds)
- A barbarian, speciality dual-sword use (aka Frenzarian)
Read more... )
But this time I took out ALL of the non-purple potions and filled up the belt solid with nothing but full rejuvenations. Result: I killed Mephisto without dying ONCE. And I still had enough purples left over to fill my #4 slot! I definitely would have died several times over if I hadn't loaded up with all-purples.

It sounds obvious, I know. But it took me a long time to figure it out. :P

Actually, I was also probably being stupidly cheap on potions. You can't buy purples, which makes them technically rare; so I tend not to use them. But since I lose lots of them when I die, it makes a lot more sense to use them and stay alive!

Diablo

Nov. 14th, 2008 03:16 pm
bobquasit: (Default)
I've been playing a fair amount of Diablo lately. At first I was back into Diablo 2, LOD. Most of my Battle.net characters had expired, so I worked up a bunch of new ones. Along the way I discovered something annoying: Battle.net had changed. I could no longer take a high-level character and drop a bunch of gold in a game for a starting character.

They seem to have put in restrictions that make it impossible for characters to enter a game that has been created or visited by a character that's more than four or five levels higher or lower. So if you want to exchange stuff between your characters, you have to make sure that they stay within four levels of each other.

I played so much that I got what I call "Diablo finger". But I also got bored. So just for the hell of it, one day, I popped in my old Diablo 1 disk. It still worked...and I have to say that it's a better game than D2. It doesn't have as many features, but it's sharper, clearer, and more exciting.

Diablo

Nov. 14th, 2008 03:16 pm
bobquasit: (Default)
I've been playing a fair amount of Diablo lately. At first I was back into Diablo 2, LOD. Most of my Battle.net characters had expired, so I worked up a bunch of new ones. Along the way I discovered something annoying: Battle.net had changed. I could no longer take a high-level character and drop a bunch of gold in a game for a starting character.

They seem to have put in restrictions that make it impossible for characters to enter a game that has been created or visited by a character that's more than four or five levels higher or lower. So if you want to exchange stuff between your characters, you have to make sure that they stay within four levels of each other.

I played so much that I got what I call "Diablo finger". But I also got bored. So just for the hell of it, one day, I popped in my old Diablo 1 disk. It still worked...and I have to say that it's a better game than D2. It doesn't have as many features, but it's sharper, clearer, and more exciting.
bobquasit: (NewQuas)
At [livejournal.com profile] ethesis' suggestion, I tried switching out the equipment on my D1 solo sorcerer. I bought a Bountiful Staff of Apocalypse (36 charges) from the witch, replacing my sword and shield.

I was surprised at the results.

My sorc had already beaten Diablo at Hell difficulty, but it had been a bit tedious; lots of Stone Cursing and beating things to death with the help of my golem. Triple-immunes (i.e. creatures immune to all three types of spell damage) in particular were a HUGE pain.

What I didn't know what that A) Apocalypse works on triple-immunes, and B) Apocalypse works through walls, and even in sealed rooms - with certain exceptions.

What that means is that I was able to clear out Hell/Hell with astonishing speed. On the final level, all I had to do was go up against the walls of the three sealed areas and Apocalypse until the monsters inside stopped flaming (which meant, of course, that they were dead). I had to go back to town for a staff recharge every so often, of course, but I was able to polish off huge numbers of enemies without any danger at all. It was interesting to watch the experience points zooming upward when I cast the spell; it almost seemed too fast for the program to keep up.

The open northern room was a bit more difficult, but even there I was able to pre-destroy a lot of enemies by getting up against the northern wall of the west room and using Apocalypse. Plus the spell was very useful when I waded in, of course. Combined with the golem, there was no threat at all.

The only exceptions to the spell were certain sealed-room uniques. For example, the Warlord of Blood; I was able to destroy all the other monsters in the room before I opened it, but although he himself flamed each time I cast Apocalypse, he was obviously immune to its effects until I opened the room and went close enough to activate him.

Diablo was also immune before the room was opened, although no other monster with him was. In that case I cast Infravision; it was interesting to watch the creatures inside flaming and dying. After I opened the room, I led Diablo on the traditional chase into the spiral maze and teleported out at the last minute, leaving him trapped. Then I went back to town, got a full charge on the staff, and went just far enough into the maze to affect him with the Apocalypse. It took 17 charges to kill him, although he may have still had some damage from a few Guardians when I led him in.

All of this sounds about as sportsmanlike as a Dick Cheney hunting party, I must say!

Having pretty much exhausted the possibilities of solo play, I decided to try the same technique on Battle.net - yes, I was bored at the time and had too much time on my hands (tick-tick-tick ticking away).

I wasn't able to pick up a Plentiful or Bountiful staff of Apocalypse, but I was able to find an Archangels Staff of Apocalypse with ten charges. Haven't had a chance to test it out much yet, though.
bobquasit: (NewQuas)
At [livejournal.com profile] ethesis' suggestion, I tried switching out the equipment on my D1 solo sorcerer. I bought a Bountiful Staff of Apocalypse (36 charges) from the witch, replacing my sword and shield.

I was surprised at the results.

My sorc had already beaten Diablo at Hell difficulty, but it had been a bit tedious; lots of Stone Cursing and beating things to death with the help of my golem. Triple-immunes (i.e. creatures immune to all three types of spell damage) in particular were a HUGE pain.

What I didn't know what that A) Apocalypse works on triple-immunes, and B) Apocalypse works through walls, and even in sealed rooms - with certain exceptions.

What that means is that I was able to clear out Hell/Hell with astonishing speed. On the final level, all I had to do was go up against the walls of the three sealed areas and Apocalypse until the monsters inside stopped flaming (which meant, of course, that they were dead). I had to go back to town for a staff recharge every so often, of course, but I was able to polish off huge numbers of enemies without any danger at all. It was interesting to watch the experience points zooming upward when I cast the spell; it almost seemed too fast for the program to keep up.

The open northern room was a bit more difficult, but even there I was able to pre-destroy a lot of enemies by getting up against the northern wall of the west room and using Apocalypse. Plus the spell was very useful when I waded in, of course. Combined with the golem, there was no threat at all.

The only exceptions to the spell were certain sealed-room uniques. For example, the Warlord of Blood; I was able to destroy all the other monsters in the room before I opened it, but although he himself flamed each time I cast Apocalypse, he was obviously immune to its effects until I opened the room and went close enough to activate him.

Diablo was also immune before the room was opened, although no other monster with him was. In that case I cast Infravision; it was interesting to watch the creatures inside flaming and dying. After I opened the room, I led Diablo on the traditional chase into the spiral maze and teleported out at the last minute, leaving him trapped. Then I went back to town, got a full charge on the staff, and went just far enough into the maze to affect him with the Apocalypse. It took 17 charges to kill him, although he may have still had some damage from a few Guardians when I led him in.

All of this sounds about as sportsmanlike as a Dick Cheney hunting party, I must say!

Having pretty much exhausted the possibilities of solo play, I decided to try the same technique on Battle.net - yes, I was bored at the time and had too much time on my hands (tick-tick-tick ticking away).

I wasn't able to pick up a Plentiful or Bountiful staff of Apocalypse, but I was able to find an Archangels Staff of Apocalypse with ten charges. Haven't had a chance to test it out much yet, though.
bobquasit: (Omac Destroys!)
Diablo II: LOD has gotten a bit boring for me again. And now that the new television season has started Teri is taping her shows most nights, so I haven't been able to play Zelda: The Legend of the Wind Waker. So a few nights ago I took out my old Diablo I CD-ROM and started playing again.

I'd forgotten. There's a reason why Diablo I was a smash hit. It's still a great game.

It feel slow after D2, of course, since in that game you can run. Characters in D1 just plod along. But the gameplay and atmosphere are outstanding, and once you've re-adjusted to the slower movement rate, the game is a LOT of fun.

One interesting problem is that there's a lot less information online about D1 than there used to be. A lot of sites have simply disappeared. And I needed to find out how to get a solo character into nightmare or hell difficulty games.

For those who don't know Diablo, once you've played the game in "normal" mode, you can play it again in nightmare mode, and then again in hell mode; in each of those modes the monsters are more powerful, give more experience points, and you get a lot more treasure and gold. For example, a normal first-level monster might drop 1-10 gold pieces in normal mode. That same monster would drop 100-500 or so in hell mode.

The problem is that nightmare and hell modes are available to characters on Battle.net, but not to solo characters. And there are definite advantages to playing a solo character. Response is quicker - Battle.net can be painfully slow and unreliable for Diablo 1 - and you can get quests that aren't available for Battle.net characters.

Once you've reached a certain level, there isn't much challenge to a regular game. There was a trick that could be used to make a nightmare or hell game for a solo character, but I'd forgotten it. I looked around online, but couldn't find it. So I plumbed my memory, and finally remembered the trick.

You need to have a multi-player character who can create nightmare or hell-level games; I don't remember the required level for nightmare, but for hell I think it's 30. This can be a Battle.net character.

Your solo character needs to have been created and saved in a game. I recommend that it be a brand new game, since any killing you do before putting the game into nightmare or hell mode will only game treasure and experience at the normal rate.

Start Diablo. Choose a multi-player game, and then choose Direct Cable Connection (NOT Battle.net). When you create the game, select Nightmare or Hell. Once the game has started, hit "Esc" to call up the main menu, and select "New Game". Back out of the menus by hitting "Esc" until you reach the point that you can select a single-player game. Select the character you want to play, load the game, and you'll find that all the monsters, treasure, and experience points are nightmare or hell level, whatever you picked.

I should probably mention that it's a good idea to start with the first level; if you jump straight in to fighting high-level monsters on nightmare or hell, you're likely to have trouble. And since even 1st-level monsters give hundreds of gold pieces per drop, I usually run the entire first three levels over and over to gain gold and levels.

Incidentally, one interesting thing about this trick is that while you do get marginally better magic items in these pseudo-nightmare and hell levels, the magic items you find at the low NM and hell levels usually aren't that good. Although 1st level NM monsters drop gold that's equivalent to the highest-level normal monsters, if not slightly better, the magic items that they drop tend to suck. High-level NM and hell monsters drop great items, of course.

An odd thing is that if you save the game and then start it later without doing the nightmare/hell game trick, the game will revert right back to normal mode. In other words, you can go through level one, kill monsters and get hundreds of gold pieces per drop, and then when you re-start the game, the monsters will go back to giving you 1-10 or so. You need to go through the whole nightmare/hell multiplayer character trick again to put the game back to NM/Hell equivalent.

On a related tack, there's a new trick I recently developed to pick up useful spells. It takes a lot of gold, which is another reason why I wanted to remember how to get to nightmare or hell levels. But it works quite well.

Adria the Witch sells spellbooks (among other things) at the east side of town, across the stream. Unlike Griswold the smith, her stock in trade changes every time you down down into the dungeon and come back. That makes it possible to find rare and useful spellbooks. But going down the nearest dungeon entrance (the catacombs) and coming back takes perhaps 20 seconds...an eon of playing time.

I found a much better way for solo characters. You need to have a lot of gold at hand; it doesn't have to all be in your inventory, though. You can scatter extra piles of gold all around you, in fact. Anyway, start by going to Adria (I recommend scattering your gold right there). Check out her stock, and if she has anything you want, buy it. If it's a spellbook, read it. Save the game. Then hit "Esc", and select "Load Game". You'll start right where you were, in front of Adria - but what I discovered was that when you load the game, her stock regenerates. That is, she'll have a completely new list of items for sale. Check out the list, buy and read any worthwhile spellbooks, then save the game and reload. If she doesn't have anything you want, skip saving and just reload the game until you find a spellbook that you do want. Eventually you'll use up all your gold this way, at which point it's time to go treasure-hunting in hell mode.

You can also find good staves that way, but of course staves are generally not worth using.

Good grief. I wonder if anyone who reads this will find any of this useful? And does it sound as pathetically geeky as I think? Jeeze.
bobquasit: (Omac Destroys!)
Diablo II: LOD has gotten a bit boring for me again. And now that the new television season has started Teri is taping her shows most nights, so I haven't been able to play Zelda: The Legend of the Wind Waker. So a few nights ago I took out my old Diablo I CD-ROM and started playing again.

I'd forgotten. There's a reason why Diablo I was a smash hit. It's still a great game.

It feel slow after D2, of course, since in that game you can run. Characters in D1 just plod along. But the gameplay and atmosphere are outstanding, and once you've re-adjusted to the slower movement rate, the game is a LOT of fun.

One interesting problem is that there's a lot less information online about D1 than there used to be. A lot of sites have simply disappeared. And I needed to find out how to get a solo character into nightmare or hell difficulty games.

For those who don't know Diablo, once you've played the game in "normal" mode, you can play it again in nightmare mode, and then again in hell mode; in each of those modes the monsters are more powerful, give more experience points, and you get a lot more treasure and gold. For example, a normal first-level monster might drop 1-10 gold pieces in normal mode. That same monster would drop 100-500 or so in hell mode.

The problem is that nightmare and hell modes are available to characters on Battle.net, but not to solo characters. And there are definite advantages to playing a solo character. Response is quicker - Battle.net can be painfully slow and unreliable for Diablo 1 - and you can get quests that aren't available for Battle.net characters.

Once you've reached a certain level, there isn't much challenge to a regular game. There was a trick that could be used to make a nightmare or hell game for a solo character, but I'd forgotten it. I looked around online, but couldn't find it. So I plumbed my memory, and finally remembered the trick.

You need to have a multi-player character who can create nightmare or hell-level games; I don't remember the required level for nightmare, but for hell I think it's 30. This can be a Battle.net character.

Your solo character needs to have been created and saved in a game. I recommend that it be a brand new game, since any killing you do before putting the game into nightmare or hell mode will only game treasure and experience at the normal rate.

Start Diablo. Choose a multi-player game, and then choose Direct Cable Connection (NOT Battle.net). When you create the game, select Nightmare or Hell. Once the game has started, hit "Esc" to call up the main menu, and select "New Game". Back out of the menus by hitting "Esc" until you reach the point that you can select a single-player game. Select the character you want to play, load the game, and you'll find that all the monsters, treasure, and experience points are nightmare or hell level, whatever you picked.

I should probably mention that it's a good idea to start with the first level; if you jump straight in to fighting high-level monsters on nightmare or hell, you're likely to have trouble. And since even 1st-level monsters give hundreds of gold pieces per drop, I usually run the entire first three levels over and over to gain gold and levels.

Incidentally, one interesting thing about this trick is that while you do get marginally better magic items in these pseudo-nightmare and hell levels, the magic items you find at the low NM and hell levels usually aren't that good. Although 1st level NM monsters drop gold that's equivalent to the highest-level normal monsters, if not slightly better, the magic items that they drop tend to suck. High-level NM and hell monsters drop great items, of course.

An odd thing is that if you save the game and then start it later without doing the nightmare/hell game trick, the game will revert right back to normal mode. In other words, you can go through level one, kill monsters and get hundreds of gold pieces per drop, and then when you re-start the game, the monsters will go back to giving you 1-10 or so. You need to go through the whole nightmare/hell multiplayer character trick again to put the game back to NM/Hell equivalent.

On a related tack, there's a new trick I recently developed to pick up useful spells. It takes a lot of gold, which is another reason why I wanted to remember how to get to nightmare or hell levels. But it works quite well.

Adria the Witch sells spellbooks (among other things) at the east side of town, across the stream. Unlike Griswold the smith, her stock in trade changes every time you down down into the dungeon and come back. That makes it possible to find rare and useful spellbooks. But going down the nearest dungeon entrance (the catacombs) and coming back takes perhaps 20 seconds...an eon of playing time.

I found a much better way for solo characters. You need to have a lot of gold at hand; it doesn't have to all be in your inventory, though. You can scatter extra piles of gold all around you, in fact. Anyway, start by going to Adria (I recommend scattering your gold right there). Check out her stock, and if she has anything you want, buy it. If it's a spellbook, read it. Save the game. Then hit "Esc", and select "Load Game". You'll start right where you were, in front of Adria - but what I discovered was that when you load the game, her stock regenerates. That is, she'll have a completely new list of items for sale. Check out the list, buy and read any worthwhile spellbooks, then save the game and reload. If she doesn't have anything you want, skip saving and just reload the game until you find a spellbook that you do want. Eventually you'll use up all your gold this way, at which point it's time to go treasure-hunting in hell mode.

You can also find good staves that way, but of course staves are generally not worth using.

Good grief. I wonder if anyone who reads this will find any of this useful? And does it sound as pathetically geeky as I think? Jeeze.

Diablo

Oct. 3rd, 2006 11:39 am
bobquasit: (Laszlo Late)
I'm still playing Diablo 2: Lord of Destruction. Lately I've been working two sorceresses, one Fire/Lightning, the other almost all Cold (except for a very effective level 13 Static Field).

I find the characters most interesting in the level 24-30 range. That's because at level 24 you get access to the next-to-last level of spells, and at 30 you get the final round of spells. If you've got decent skill-bonus items, you can get a big surge of power when you hit those new spell levels.

The best thing about playing a sorceress is the speed of play; you can really move fast, thanks to the teleport spell. And that is a great way out of the waypoint trap.

Should I bother to explain that? Diablo players will already know about it, and those who don't play won't care. Basically, you can end up sort of stuck in a game; if you don't find the next waypoint before you have to start playing, you can find yourself having to re-play an hour or even two hours of combat to find the waypoint the next time.

Anyway, I zapped around the various areas at high speed, starting with runs along the borders - framing the entire areas - and then additional runs to fill in my map along the centers of the areas. Theoretically there was a danger that I could teleport into the middle of a huge cluster of monsters (which I did, several times), get hit, stunlocked, and killed...but I have a pretty fast hit recovery, and the monsters themselves took a distinct fraction of a second to react when I teleported in. So I never really had a problem.

One thing I noticed was that it was smart to take the time to do a little monster-clearing at certain points. For example, on outdoor areas in Act 5, which are long and rectangular: I'd clear out the short side of the rectangle on the starting side, teleport up one long side, and clear out the monsters on the far end short side too. That way, I knew I had a safe final destination.

Although there were enough quiet spots along the way that I could aways recover and take a mana potion when necessary.

For underground areas, I once again defined the perimeters first. That had the added bonus of helping me find the waypoints and exits quickly, because unlike in the open areas, they tend to be located on the edges.

My Fire/Lightning sorceress is level 31 or 32 now. I've finished all of the quests except Baal, and have all of the waypoints. She's ready for Baal runs and will quickly level to 55 or so. She's wearing gear which gives her +4 to all Fire skills, which is quite handy.

I got the Cold sorc to level 30 last night. She still has to finish the Ancients quest, and to get the final waypoint. She's wearing gear that gives +1 to all Cold skills and +1 to all skills, for a total of +2 to all Cold skills; not great, but helpful. She definitely needs better equipment, though.

As I said before, she has a level 13 static field; that's a wonderful spell when you're in a group. You can affect almost every enemy on the screen, and each casting of the spell reduces ALL enemy hit points by 1/4 of the current total. So the spell itself can't kill them...but you can reduce almost every enemy to a point where they're incredibly easy to kill. Unlike some other spells, Static Field isn't on a timer, so you can cast it as quickly as you can click, over and over.

Even in solo play, it's quite effective. I've got an Act I hireling, a rogue with a socketed bow with +175 in poison damage and +10-14 cold; she can take out a huge number of weakened enemies with great speed. I was actually able to kill Diablo solo without dying once, although my hireling died a couple of times in the process.

Recently I accidentally left a game open with my Fire sorc that I'd thought I had password-protected. Someone popped in, and rather than leaving the game, I decided to give them a hand. So I helped them get all the waypoints. It was kind of fun.

Diablo

Oct. 3rd, 2006 11:39 am
bobquasit: (Laszlo Late)
I'm still playing Diablo 2: Lord of Destruction. Lately I've been working two sorceresses, one Fire/Lightning, the other almost all Cold (except for a very effective level 13 Static Field).

I find the characters most interesting in the level 24-30 range. That's because at level 24 you get access to the next-to-last level of spells, and at 30 you get the final round of spells. If you've got decent skill-bonus items, you can get a big surge of power when you hit those new spell levels.

The best thing about playing a sorceress is the speed of play; you can really move fast, thanks to the teleport spell. And that is a great way out of the waypoint trap.

Should I bother to explain that? Diablo players will already know about it, and those who don't play won't care. Basically, you can end up sort of stuck in a game; if you don't find the next waypoint before you have to start playing, you can find yourself having to re-play an hour or even two hours of combat to find the waypoint the next time.

Anyway, I zapped around the various areas at high speed, starting with runs along the borders - framing the entire areas - and then additional runs to fill in my map along the centers of the areas. Theoretically there was a danger that I could teleport into the middle of a huge cluster of monsters (which I did, several times), get hit, stunlocked, and killed...but I have a pretty fast hit recovery, and the monsters themselves took a distinct fraction of a second to react when I teleported in. So I never really had a problem.

One thing I noticed was that it was smart to take the time to do a little monster-clearing at certain points. For example, on outdoor areas in Act 5, which are long and rectangular: I'd clear out the short side of the rectangle on the starting side, teleport up one long side, and clear out the monsters on the far end short side too. That way, I knew I had a safe final destination.

Although there were enough quiet spots along the way that I could aways recover and take a mana potion when necessary.

For underground areas, I once again defined the perimeters first. That had the added bonus of helping me find the waypoints and exits quickly, because unlike in the open areas, they tend to be located on the edges.

My Fire/Lightning sorceress is level 31 or 32 now. I've finished all of the quests except Baal, and have all of the waypoints. She's ready for Baal runs and will quickly level to 55 or so. She's wearing gear which gives her +4 to all Fire skills, which is quite handy.

I got the Cold sorc to level 30 last night. She still has to finish the Ancients quest, and to get the final waypoint. She's wearing gear that gives +1 to all Cold skills and +1 to all skills, for a total of +2 to all Cold skills; not great, but helpful. She definitely needs better equipment, though.

As I said before, she has a level 13 static field; that's a wonderful spell when you're in a group. You can affect almost every enemy on the screen, and each casting of the spell reduces ALL enemy hit points by 1/4 of the current total. So the spell itself can't kill them...but you can reduce almost every enemy to a point where they're incredibly easy to kill. Unlike some other spells, Static Field isn't on a timer, so you can cast it as quickly as you can click, over and over.

Even in solo play, it's quite effective. I've got an Act I hireling, a rogue with a socketed bow with +175 in poison damage and +10-14 cold; she can take out a huge number of weakened enemies with great speed. I was actually able to kill Diablo solo without dying once, although my hireling died a couple of times in the process.

Recently I accidentally left a game open with my Fire sorc that I'd thought I had password-protected. Someone popped in, and rather than leaving the game, I decided to give them a hand. So I helped them get all the waypoints. It was kind of fun.

El Diablo!

Sep. 26th, 2006 11:32 am
bobquasit: (Grimjack)
I've been playing Diablo 2: Lord of Destruction again, and I've been having some fun with it. This time I've been experimenting with different kinds of characters. The most recent one is a fire/electricity sorceress.

Normally I stick mainly to cold skills, because they're so much more effective. A point or two in Warmth, a few points in Static Field, and a point each in Teleport and Energy Shield are as far outside of the Cold skill tree as I go.

This time, I've resisted the Cold tree completely. I did pick up a staff with +2 to Shiver Armor, just because some sort of protection is pretty much mandatory, but I haven't spent a single skill point in Cold. I originally planned to stick entirely to Fire, but Electricity has too many skills which are absolutely vital; I don't see how any sorceress can survive a solo encounter with Duriel without a decent Static Field.

I ended up trying some Electricity spells I hadn't used before. Chain Lightning was surprisingly useful and effective; I quite like Thunderstorm too, although I suspect that it isn't very efficient. It's pretty, though.

But my equipment makes the Fire tree very appealing. I made my first runeword object, a Leaf staff, and it gives +3 to all Fire skills. Combined with a unique circlet that gives +1 to all Fire skills, it makes for a nice package. It made a big difference to start Meteor at 5 instead of 1 at level 24, believe me!

Right now I'm level 26, using Meteor, Thunderstorm, Energy Shield, Enchant (on my Hireling, a very effective Act 1 Rogue using a 3-socket bow with a perfect emerald and a Tir rune - I'm saving the third slot for something interesting), and occasionally Fireball or Chain Lightning. My main goal is to get to level 30, at which point an instant Fire Mastery 5 and Hydra 5 should make things very interesting indeed.

Incidentally, if you're ever on Battle.net, my handle there is Omac.

El Diablo!

Sep. 26th, 2006 11:32 am
bobquasit: (Grimjack)
I've been playing Diablo 2: Lord of Destruction again, and I've been having some fun with it. This time I've been experimenting with different kinds of characters. The most recent one is a fire/electricity sorceress.

Normally I stick mainly to cold skills, because they're so much more effective. A point or two in Warmth, a few points in Static Field, and a point each in Teleport and Energy Shield are as far outside of the Cold skill tree as I go.

This time, I've resisted the Cold tree completely. I did pick up a staff with +2 to Shiver Armor, just because some sort of protection is pretty much mandatory, but I haven't spent a single skill point in Cold. I originally planned to stick entirely to Fire, but Electricity has too many skills which are absolutely vital; I don't see how any sorceress can survive a solo encounter with Duriel without a decent Static Field.

I ended up trying some Electricity spells I hadn't used before. Chain Lightning was surprisingly useful and effective; I quite like Thunderstorm too, although I suspect that it isn't very efficient. It's pretty, though.

But my equipment makes the Fire tree very appealing. I made my first runeword object, a Leaf staff, and it gives +3 to all Fire skills. Combined with a unique circlet that gives +1 to all Fire skills, it makes for a nice package. It made a big difference to start Meteor at 5 instead of 1 at level 24, believe me!

Right now I'm level 26, using Meteor, Thunderstorm, Energy Shield, Enchant (on my Hireling, a very effective Act 1 Rogue using a 3-socket bow with a perfect emerald and a Tir rune - I'm saving the third slot for something interesting), and occasionally Fireball or Chain Lightning. My main goal is to get to level 30, at which point an instant Fire Mastery 5 and Hydra 5 should make things very interesting indeed.

Incidentally, if you're ever on Battle.net, my handle there is Omac.
bobquasit: (Default)
This was sort of an amusing website, although it may just be the sleep deprivation talking. Some of the items don't seem to be safe for work, but it's just text.
bobquasit: (Default)
This was sort of an amusing website, although it may just be the sleep deprivation talking. Some of the items don't seem to be safe for work, but it's just text.
bobquasit: (Default)
Stayed up WAY too late last night; I was playing Diablo 2 for quite a while with the clan. Got an old sorceress to 18th level, at which point I was able to use some great equipment and become much more powerful.

After that I caught up a bit on the Daily Kos; my first diary entry was not a great success. Not a miserable failure, but it didn't get rave reviews. I'm okay with that, since it was a somewhat off-the-cuff entry.

By the time I gave up writing replies to comments it was just past midnight. I headed downstairs to get a drink of water, but right after I stepped over the child-gate there was a small noise from Sebastian's room. I stood on the top landing of the stairs as Sebastian opened his door and came into the hallway. He seemed to be almost sleepwalking as he toddled down the hall, right past me. His eyes were downcast, and might have been closed; it was dark, and I couldn't see. But he didn't react to me at all.

He walked over to our bed and climbed up onto it, right over Teri's head. She'd been sleeping, and was a bit distressed to have 40 pounds of toddler pass over her neck and skull; I heard some protesting noises as I hurried over the gate and helped Sebastian get safely to the middle of the bed. He was already out like a light, if indeed he'd ever been awake.

I went downstairs and took care of business. Then back up, picked up my sleeping baby boy, and put him back in his bed. He struggled a little when I held him, but hugged his bear and got quiet once he was in his bed.

At around 5 AM he started shouting; he's been doing that lately. Yesterday morning he was shouting for goldfish (the cracker, not the creature); I guess he must have been hungry. I've found that if I come over and hush him a little, then lie down for a few minutes next to him, he goes right back to sleep.

When I left at 6:10, Sebastian and Teri were both still asleep.

Side note: the Dean College parking lot is getting worse and worse. For the last two days I have arrived at least ten minutes before the train arrives, only to have someone take the last parking space before I can get there. That forces me to miss the train and drive at 90 miles per hour to the last station on the line. It lengthens my commute by 10-20 minutes, which I do not need. It really pisses me off.

Unfortunately it looks like I'll have to start leaving the house at 6AM sharp to get a parking space, which means I'll have to set my alarm clock to wake me at 5:20. This is getting really hard to live with.
bobquasit: (Default)
Stayed up WAY too late last night; I was playing Diablo 2 for quite a while with the clan. Got an old sorceress to 18th level, at which point I was able to use some great equipment and become much more powerful.

After that I caught up a bit on the Daily Kos; my first diary entry was not a great success. Not a miserable failure, but it didn't get rave reviews. I'm okay with that, since it was a somewhat off-the-cuff entry.

By the time I gave up writing replies to comments it was just past midnight. I headed downstairs to get a drink of water, but right after I stepped over the child-gate there was a small noise from Sebastian's room. I stood on the top landing of the stairs as Sebastian opened his door and came into the hallway. He seemed to be almost sleepwalking as he toddled down the hall, right past me. His eyes were downcast, and might have been closed; it was dark, and I couldn't see. But he didn't react to me at all.

He walked over to our bed and climbed up onto it, right over Teri's head. She'd been sleeping, and was a bit distressed to have 40 pounds of toddler pass over her neck and skull; I heard some protesting noises as I hurried over the gate and helped Sebastian get safely to the middle of the bed. He was already out like a light, if indeed he'd ever been awake.

I went downstairs and took care of business. Then back up, picked up my sleeping baby boy, and put him back in his bed. He struggled a little when I held him, but hugged his bear and got quiet once he was in his bed.

At around 5 AM he started shouting; he's been doing that lately. Yesterday morning he was shouting for goldfish (the cracker, not the creature); I guess he must have been hungry. I've found that if I come over and hush him a little, then lie down for a few minutes next to him, he goes right back to sleep.

When I left at 6:10, Sebastian and Teri were both still asleep.

Side note: the Dean College parking lot is getting worse and worse. For the last two days I have arrived at least ten minutes before the train arrives, only to have someone take the last parking space before I can get there. That forces me to miss the train and drive at 90 miles per hour to the last station on the line. It lengthens my commute by 10-20 minutes, which I do not need. It really pisses me off.

Unfortunately it looks like I'll have to start leaving the house at 6AM sharp to get a parking space, which means I'll have to set my alarm clock to wake me at 5:20. This is getting really hard to live with.

Catching up

Nov. 2nd, 2004 09:15 am
bobquasit: (Default)
Let's see...there are a few things I meant to post, but forgot about.

Last week I was at the top of the stairs on a two-story train, pulling into my station at the end of the day. As the train slowed to a stop, it gave a sudden jerk. My feet were swept off the top stair, I went up in the air, and took a hard fall. It was about a five-foot drop.

275 pounds of meat hitting the floor from that distance makes a considerable sound. I looked up to see people staring at me, their mouths hanging open in shock. I struggled to my feet. "I'm okay", I said, adding stupidly "thanks."

I made it out before the train started moving again. Nobody said a word to me. For the next few days I'd be suddenly assaulted by odd aches and pains here and there, but it wasn't until five or six days later that Teri noticed I had a HUGE bruise on my upper right arm. Still, nothing seems to be broken.

****** ****** *

Not long after, I was driving home when suddenly the car lost power. I was heading down a long incline in a relatively unpopulated area. Stepping on the gas didn't seem to do anything, and the steering and brakes had clearly lost their power. So I steered into the parking lot at Bellingham Lumber.

I was out of gas. Fortunately Teri and Sebastian were able to drive over with a gas can and rescue me.

I've always wondered what it's like to run out of gas. Now I know. Although I may have done it before; I can't remember.

****** ****** *

I've been having some fun playing Diablo online with the clan. My druid's up to level 63.

****** ****** *

Currently reading: Believe it or not, the fundamentalist "Left Behind" series. I'm on book 4 (of 12). They're really badly written - C- or D+ quality - and feature some creepy wish fulfilment by the authors.

I just finished re-reading Bluebeard by Kurt Vonnegut. I'd forgotten what a good book that is. But I'm a little biased, since it's the fictional autobiography of an Armenian artist and WWII veteran. There's quite a bit about the Genocide in it.

That said, it's quite funny and nowhere near as dark or depressing as many of Vonnegut's books. I'm loaning it to my parents today.

****** ****** *

Sebastian has been extremely affectionate lately! He demands lots of hugs and kisses before I go to work. I wonder how long this stage will last? A long time, I hope.

****** ****** *

I'm doing everything I can to avoid thinking about the election. I'll be voting tonight. Then I'm heading over to my D&D game. Which is probably just as well, since otherwise I'd be glued to the TV in a state of panic.

Not that I expect the election to be resolved tonight...or even a week from now. Unless Bush decides to go into full-junta mode and uses the troops to support his regime.

If you had any doubt that the Republicans are still dedicated to ratfucking, read this - Republican operatives are pretending to be gay marriage proponents supporting Kerry in front of black churches. I think we'll see a lot of this sort of thing today...or rather, we may not see it, but it'll happen.

Catching up

Nov. 2nd, 2004 09:15 am
bobquasit: (Default)
Let's see...there are a few things I meant to post, but forgot about.

Last week I was at the top of the stairs on a two-story train, pulling into my station at the end of the day. As the train slowed to a stop, it gave a sudden jerk. My feet were swept off the top stair, I went up in the air, and took a hard fall. It was about a five-foot drop.

275 pounds of meat hitting the floor from that distance makes a considerable sound. I looked up to see people staring at me, their mouths hanging open in shock. I struggled to my feet. "I'm okay", I said, adding stupidly "thanks."

I made it out before the train started moving again. Nobody said a word to me. For the next few days I'd be suddenly assaulted by odd aches and pains here and there, but it wasn't until five or six days later that Teri noticed I had a HUGE bruise on my upper right arm. Still, nothing seems to be broken.

****** ****** *

Not long after, I was driving home when suddenly the car lost power. I was heading down a long incline in a relatively unpopulated area. Stepping on the gas didn't seem to do anything, and the steering and brakes had clearly lost their power. So I steered into the parking lot at Bellingham Lumber.

I was out of gas. Fortunately Teri and Sebastian were able to drive over with a gas can and rescue me.

I've always wondered what it's like to run out of gas. Now I know. Although I may have done it before; I can't remember.

****** ****** *

I've been having some fun playing Diablo online with the clan. My druid's up to level 63.

****** ****** *

Currently reading: Believe it or not, the fundamentalist "Left Behind" series. I'm on book 4 (of 12). They're really badly written - C- or D+ quality - and feature some creepy wish fulfilment by the authors.

I just finished re-reading Bluebeard by Kurt Vonnegut. I'd forgotten what a good book that is. But I'm a little biased, since it's the fictional autobiography of an Armenian artist and WWII veteran. There's quite a bit about the Genocide in it.

That said, it's quite funny and nowhere near as dark or depressing as many of Vonnegut's books. I'm loaning it to my parents today.

****** ****** *

Sebastian has been extremely affectionate lately! He demands lots of hugs and kisses before I go to work. I wonder how long this stage will last? A long time, I hope.

****** ****** *

I'm doing everything I can to avoid thinking about the election. I'll be voting tonight. Then I'm heading over to my D&D game. Which is probably just as well, since otherwise I'd be glued to the TV in a state of panic.

Not that I expect the election to be resolved tonight...or even a week from now. Unless Bush decides to go into full-junta mode and uses the troops to support his regime.

If you had any doubt that the Republicans are still dedicated to ratfucking, read this - Republican operatives are pretending to be gay marriage proponents supporting Kerry in front of black churches. I think we'll see a lot of this sort of thing today...or rather, we may not see it, but it'll happen.

Tired...

Oct. 27th, 2004 08:16 am
bobquasit: (Default)
Man, am I tired.

I'm so tired that between typing the last sentence and this one I ran out of steam and just sat there for five minutes, blinking stupidly at the screen.

Blink, (pause), blink.

The night before last I got caught up playing Diablo online with the clan. By the time I checked the clock, it was 12:48am.

I should mention that playing with the clan has been a lot of fun. I've learned quite a bit, and over the weekend I took my druid from 32nd level to 56th. The secret was open Baal runs, which I hadn't understood before; you start an open game with a name like "baalrun01", and wait for people to enter. Once you've got the maximum, eight people, at least one player makes their way to the Throne of Destruction as quickly as they can - it's basically a mad dash, bypassing almost every attacking monster. Once in the door on the level of the Throne, you open a town portal. Everyone else comes in (you've all joined the same party, of course, so as to share experience points), and deal with the waves of powerful monsters that Baal throws at you.

Once all the monsters are dead and Baal has departed, you announce "02" (or whatever the next number in sequence is), exit the game, start a new game with the next sequential number, and do it all over again. It only takes five to ten minutes per run, and typically you'll gain a level every run or two.

I was given a Gavel of Pain, and socketed it with a Shael rune to increase the attack speed. I'm doing something like 1,200-2,000 damage per blow, and my life-stealing percentage is so high that I'm basically healing myself to full on every attack.

Okay, enough Diablo. Last night...oh yeah. I left something out.

Blink, (pause), blink.

You wouldn't believe the number of typos I'm making here.

Remember back a while when I had to get a big filling? And the dentist told me that it might well turn into a root canal, because it was so deep? He said I'd "know" if I ended up needing one.

With my dental phobia my brain immediately interpreted that as a prediction of agonizing, mind-raping pain.

Oh, and I'll spare you a recap of my dental phobia, okay?

Anyway, I was scheduled for a cleaning for last night. Inevitably, a few weeks ago I woke up early in the morning and had a drink from the glass I keep by the bed. When the tepid water hit the tooth that had been filled, it hurt. Quite a painful twinge.

Instantly I entered a state of absolute terror. I spent the next hour or two trembling in fear, sweating and shaking in the dark, until the alarm went off and I went to work.

I spent the next morning the same way, although the pain didn't come back.

Blink, (pause), blink.

So I was morally certain that I'd be facing my first root canal. Or probably two of them, maybe three (I know that's not rational, but that's why it's called a dental phobia).

But I've learned some techniques to help me cope. And so, although I was tense, I was able to live with it. I practiced relaxation techniques as often as I could.

I think I'm starting to wake up a little, finally.

Anyway, last night I rushed home, put on a brave face for Sebastian and kissed him goodbye, and drove to the dentist. And to my amazement, it went quite well. There was a back tooth with had a very sensitive filling (I've never had any problem with it before), but there were no cavities and no real problems. I'll start using flouride rinse to remineralize a couple of decalcified points, but that's all.

Incidentally, Sebastian had his first dental cleaning a week or two ago. Teri took him, and apparently he was really good and had a great time.

After the cleaning I drove home for a few minutes, kissed Sebastian goodnight, and headed over to my weekly D&D game. As always, Sebastian begged me to stay home and play with him. He breaks my heart every Tuesday!

At the game my sleep deficit hit me, as it sometimes does. But once combat started (the first combat in three weeks) I woke up again.

We had teleported into a temple to free a priest from mind control, only to discover that he was a lich, an undead monster. Shadows (evil ghosts, basically) boiled out of the walls and ceiling. The cleric (who served the same god that this temple supposedly served) realized that not only were we not on holy ground, the ground was now actually unhallowed.

We were in trouble.

Lots of combat, an NPC taken down and turned into a shadow himself, and the lich finally touched my character, Mongo, with a Harm spell that did 134 points of damage. Anyone else in the party would have died, but Mongo just went deeply unconscious.

A round or two later I was healed, and the lich was destroyed moments later. At which point we looked at the clock, and saw that it was almost 11:30pm! I headed out and drove home. Fortunately I was still charged up from the battle, or else I would probably have been fighting to stay awake the whole way.

I got into bed just after midnight, and while the thought flashed across my mind that I could play Diablo or check my email, I ignored it. I was asleep within five minutes.

At 5:08am, a small boy shuffled into our room and climbed up between me and Teri. I closed my eyes and went back to sleep.

5:30am BEEP! BEEP! BEEP! That damned alarm. I turned it off.

Twenty minutes later I got up, dressed with frantic speed, and ran out of the house. Made it to the train station just in time to snag one of the last two parking spaces and catch my train.

Fell asleep on the train, of course, and woke with a start when the conductor shouted "Ruggles!" Ran out of the train, upstairs to the station, and was corralled for a quick handshake by a Presidential candidate. He was charged up, smiling and full of energy as he pumped my hand.

"We need to get out of Iraq, and get healthcare for everyone!" he said enthusiastically.

Dazed, I could only say "That's true!" and smile as I walked on.

It wasn't John Kerry, of course, nor that bastard Bush (I wouldn't have shaken his hand). It was David Cobb of the Green Party. I'll give him credit; as far as I know he's not campaigning anywhere where he might throw the state to Bush. Campaigning in Boston six days before the election? That sends a pretty clear message. He might well pick up some votes, because this is a pretty liberal state in some ways (particularly because at Ruggles he was in the center of a comparatively poor urban area with a high minority population AND a large urban university at the same time), but he's not going to threaten Kerry's chances here. Good for him.

So that makes two candidates for the US Presidency that I've met in Ruggles station.

Okay, looks like I've woken up now.

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